Thursday, 2 December 2010

The story thus far

Keep on the Shadowfell
When we began I was DMing and the party contained Frosty, Seraphin, Varis and Kyeblin. They entered Winterhaven, a small farming village, and agreed to deal with their kobold problem. In an attempt to maximise XP Frosty and Kyeblin were following rumours of a cult that needed dispatching, Varis was looking for his missing mentor and Seraphin had agreed to map the Keep nearby*.

The Kobolds were dispatched, the ruined Keep was visited and a way down to the underground section was found. The goblins were defeated, Albrek arrived looking for his dwarf friend who had been taken prisoner, Jamven was found and hobbled back to town under his own steam. DM and player roles were swapped and when the party came back to town there was a gnome, Bramble, entertaining the locals. Unfortunately she was trying to raise their spirits because the gates had been closed due to undead rising in the graveyard out back. Kyeblin wandered off stage to help with town defenses and Bramble joined the party in the defeating of a handful of skeletons.

With the undead defeated a celebration ensued with Bramble getting a little friendly with the village lord's eldest son, Pieter. I will never hear the end of this. One time I flirt with an NPC and Bramble is now labelled as a sexual deviant and a slut. Sigh. Anyway, after finally getting out of bed I followed the other characters back into the Keep and helped to defeat zombies, skeletons, ghouls, clay homunculus, vampires, and bastard cultists. We also saw the passing of Varis, who had begun the adventure trying to thieve off fellow heroes and had therefore caused a bit of trouble. The player felt that he could play a different character better, rather than Varis tamed. The Keep then destroyed itself as we fled, rendering the mapping quest pretty useless anyway.

Thunderspire
On returning to town we found it ruins. Hobgoblin slavers had come and taken several people including Pieter (at least he had a night of fun before he was taken), Jamven (Albrek's friend), a pretty elf girl at the market, the innkeeper, an old farmer who knew the region and six peasants that the DM couldn't be bothered to name. I am making it my personal mission to give peasants in this world the right to a name. The remaining slavers defeated, the arrival of Zechryn (now christened Zeke) and the presence of some pretty evil eladrin who wanted to kill Albrek and made Seraphin's blood burn.

After three pretty massive fights in a row we needed to rest. We then followed slaver tracks for days until we reached a mountain with an ancient Minotaur city underneath. during one "day" we have entered the city, found a slaver outpost and destroyed it, before going in to the labyrinth and destroying the slaver HQ. We have found that it's almost certain that the slaves have been bought by Duergar. We are currently resting after yet another enormous fight and then we will head back to the city to find out if we can follow the trail from the Grimmerzhul outpost there.

* This quest hook was pure bollocks by the way. The whole point is that the Keep is actually in complete ruins. What she actually did was map the structure under the Keep, which wasn't actually the brief.

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